Assamite Antribu Clan Pin
Assamite Antribu Clan Pin
An engraved and enameled clan pin featuring 3D detailing of the Assamite Antribu clan symbol.
Metal finish: Silver
Show your affiliation at your next Mind’s Eye Theatre LARP event. (Or just wear this every day because it looks awesome!)
Classic Vampire: The Masquerade clan pins are some of the most highly sought after merchandise ever made for the Mind’s Eye Theatre community. By Night Studios is pleased to bring back these fan favorites at a much higher quality level than ever before!
This engraved and enameled clan pin features 3D detailing to make sure it stands out on your costume or every day clothing. The metal is raised with inset black lacquer to give our clan pins depth and eye-catching appeal. Each uses a butterfly clutch to ensure your pin will stay on through Court meetings, Sabbat raids, and whatever those pesky Anarchs do. (Damn kids with their loud music and their Status Perfectus…)
About the Assamites from Mind’s Eye Theatre: Vampire The Masquerade:
Assamites, also known as the Children of Haqim, originated in the ancient Middle East. Skilled assassins and swift warriors, the majority of the clan resides in a mountain fortress known as Alamut. These warriors will readily agree to dangerous missions, if paid a high enough blood-price. Their thirst for blood is legendary, as is their desire to judge vampires according to their founder’s laws. Those who are found wanting must be destroyed.
The Assamite clan has no sect allegiance. Although a few scattered individuals have joined either the Camarilla or the Sabbat, the clan as a whole refuses to bow to any vampiric hierarchy. To that end, its members never agree to long-term contracts, remaining staunchly independent in the great Jyhad. This causes the clan to be both feared and mistrusted, as vampires know that Assamite loyalty belongs to the highest bidder. Some Assamites follow a religious-themed Path of Enlightenment that codifies the clan’s fanatic devotion to the Mountain. Known as the Path of Blood, it venerates diablerie and insists on a fanatic reverence to the clan’s founder, Haqim.
In the past, the Assamites were rampant diablerists, forced to stop only because the Tremere levied a powerful curse upon them at the behest of the Camarilla’s Inner Circle. This curse caused vampiric vitae to become poisonous to Assamites, burning their veins. Because of this, Assamites (particularly ancient ones) hate the Tremere above all else. When the Eldest of their clan rose and took control, he broke the curse with his own sorcery, throwing off the shackles of the Tremere and swearing the clan to vengeance.
Older Assamites tend to come from Middle Eastern and North African cultures, though young Assamites are Embraced from a more global demographic. An Assamite’s skin grows darker with age, as opposed to other vampires, whose skin gets paler. Because of this, particularly ancient Assamites appear unnaturally onyx-skinned, as though carved from darkest ebony.
The majority of the Children of Haqim are warriors, trained as killers, spies, and covert operatives. They take contracts and return to Alamut with the spoils of victory when they are successful. The rest of the clan – a significant minority – are of the two other castes: the Sorcerers and the Viziers. The Sorcerers remain hidden in the mountain of Alamut, tending to the clan’s powerful leader, a vampire known as the Eldest. The Viziers, once trusted by their clan, defected from the Mountain over an ideological schism, refusing to bow to the will of the Eldest. For that crime, they are hunted by their fellows. The Mountain will not stop pursuing them until all of the treasonous Viziers are destroyed.